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All Guides Ashe Guides Gardevoir101's Guide to Ashe
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2 days ago
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Ashe Statistics for Gardevoir101

Author's performance with Ashe compared to the ranked average.

Value
Average
Games Played
184
7
Win %
51
44
Kills
4.8
5.3
Assists
9.4
8.8
Deaths
5.8
6.7
KA:D Ratio
2.4
2.1
Gold Earned
11.8K
11.9K
Creep Score
185.9
170.4
Average
  • Author Champion Statistics
  • Guide Details

Summoner Spells Back to Top

506.png
This is your standard set, I wouldn't substitute 7.png or 4.png for anything.

4.png - Your go to summoner to almost every champion and for someone like Ashe who has no escape, it is a must have. Remember, you can use this offensively but doing so can put you out of position and leave you with no escape so be aware of who is where.

7.png - The main ADC spell to pair with 4.png. Great when dueling enemies or surviving against long range abilities. It can also speed you up if you are getting ganked. Importantly, this not only works on yourself but it can on an ally that is close to you (mainly your support) and help keep them alive in lane.

Runes Back to Top

  • 9x
    +0.95 attack damage Greater Mark of Attack Damage
  • 9x
    +1.34 magic resist Greater Glyph of Magic Resist
  • 9x
    +1 armor Greater Seal of Armor
  • 3x
    +4.5% attack speed Greater Quintessence of Attack Speed
  • 9x
    +0.95 attack damage Greater Mark of Attack Damage
  • 9x
    +0.64% attack speed Greater Glyph of Attack Speed
  • 9x
    +1 armor Greater Seal of Armor
  • 3x
    +4.5% attack speed Greater Quintessence of Attack Speed

506.png
Marks - 8.55 Attack Damage
Seals - 9 Armor
Glyphs - 12.06 Magic Resist or 5.76% Attack Speed
Quintessences - 13.5% Attack Speed


This is your standard set, I would not make any changes apart from the Glyphs. If you wish, you can exchange some or all Magic Resist for flat Attack Speed. This will boost your damage overall but make you weaker in lane against ability harass and later on in team fights.

Masteries Back to Top

5/5
0/5
5/5
0/5
5/5
0/5
18
FEROCITY
0/5
0/5
0/5
0/5
0/5
0/5
0
CUNNING
5/5
0/5
12
RESOLVE
506.png
The masteries for Ashe can vary depending on your matchup and who is your support but I generally run the masteries I have above. Apart from this there are some masteries where they are the only choice and these are listed below:
  • 6111.png Fury
  • 6151.png Battering Blows
  • 6211.png Recovery
179.png
If you are unsure about which to take in certain row below is a list of viable alternatives:
  • 6122.png Feast for more sustain and less aggression.
  • 6134.png Natural Talent for pure damage over sustain.
  • 6222.png Siegemaster if you feel like you will be constantly pushed in by the enemy.
  • 6231.png Runic Armor only if you have a strong healer/shielder.
  • 6243.png Take Fearless if will be against constant poke/harass.

Abilities Back to Top

Passive
Q
2
8
10
12
13
W
1
3
5
7
9
E
4
14
15
17
18
R
6
11
16

506.png
Frost Shot (Passive)

  • Frost Shot cause targets to be slowed
  • If a target is affected by Frost Shot it deals extra damage based on Critical Chance/Damage
  • Ashe's critical strikes no longer deal additional damage, instead, they triple the slow of Frost Shot
179.png

Ranger's Focus (Q)

  • Basic attacks gain a charge of Focus, once you reach 4 it can be activated and consumed
  • You cannot gain Focus while the ability is active, however, it has no cooldown
  • Activating this ability grants bonus attack speed and causes Ashe's attack to change into a flurry of five arrows
  • While activated, Ashe still benefits from ashepassive.png and on-hit effects only trigger once
179.png

Volley (W)

  • Ashe fires 9 arrows in a cone shape
  • Enemies can be hit by more than one arrow but only takes damage from the first
  • Volley now critically strikes applying double the slow of ashepassive.png
179.png

Hawkshot (E)

  • Based on charges with a maximum of two
  • Range is global
  • Will grant sight along it's path and reveals an area at the end of its destination
179.png

Enchanted Crystal Arrow (R)

  • Range is global
  • Ashe fires a projectile that will shatter on the first enemy champion hit
  • The champion hit will be stunned, the duration depends on how far the arrow has traveled
  • Surrounding champions will also take half the damage and be slowed

Items Back to Top

Starting Items

Core Items

    Standard Core
    Choose One
    Consumables & Vision

Situational Items

    Offensive Options
    Defensive Options

506.png
Starting Items

1055.png - Your standard start on Ashe.
2003.png - Get more on your first few backs, will be 2009.png if you have Secret Stash.
3340.png - Don't forget to buy this before you leave base, change to 3363.png at level 9.

1054.png - The safer start, provides great sustainability when trading.
179.png

Core Items

3006.png - Get this when you require more movement speed or after you finish 3153.png and 3085.png/3046.png.

3153.png - A lot better than before with more damage, gives sustain and a great active, build against high HP teams.

3085.png - The extra bolts from this item apply ashepassive.png and asheq.png (if activated) but it does not allow you to gain Focus 3 times in one attack.
179.png
3033.png - This is great against multiple healers such as 36.png or 106.png.

3036.png - You will get this 99% of the time, it is basically a variant of the old Last Whisper.
179.png

Situational Items

3031.png - Since you don't critically strike like other champions the passive works a little different. For example, this will add 20% to the additional damage of ashepassive.png and another 50% of the total crit chance is added, so 30% in total. This is the same for all other items that give crit chance, it if gives 30% then another 15% is added, so 45% in total, thanks to this passive.

3046.png - The passive from this item is great because it allows Ashe to kite more. You can build this in place of 3085.png if you feel you need the passive as it is superior when fighting in 1v1 situations.

3071.png - Great if you need the armor shred as it works well with your asheq.png empowered by 3085.png and volley.png. The 20% CDR is also helpful to get enchantedcrystalarrow.png up faster.

3072.png - A great item for damage and additional survivability.

3139.png - Build this if you required 3140.png.
179.png
3026.png - Your all round defensive item. Gives you a second life if you take lethal damage.

3140.png - Build when required and turn into 3139.png later.

3156.png - Against AP burst such as 7.png or 105.png.

3047.png - More survivability in exchange for damage, very useful when combined with 3046.png.

Matchups Back to Top

Click on a champion below to see the author's notes on that particular matchup.

  • Caitlyn
    Medium
  • Corki
    Easy
  • Draven
    Hard
  • Ezreal
    Hard
  • Jhin
    Medium
  • Jinx
    Hard
  • Kalista
    Easy
  • Kog'Maw
    Easy
  • Lucian
    Hard
  • Miss Fortune
    Medium
  • Tristana
    Medium
  • Twitch
    Easy
  • Urgot
    Easy
  • Varus
    Easy
  • Vayne
    Hard
  • Xayah
    Hard

VS

Caitlyn

Medium

506.png

  • Most Caitlyns will use caitlynpiltoverpeacemaker.png to push the harass or last hit multiple minions before they hit level 2.
  • She is one of the only champions that outranges you naturally, so be careful or her ability to trade throughout the early game.
  • If she tries to play aggressively when caitlynpassive.png is up, use volley.png when she walks up to auto and trade, in most cases you will win because she will be forced to retreat.
179.png
  • If the Caitlyn feels threatened they will skill caitlynentrapment.png at level 2 and then caitlynyordletrap.png.
  • When paired with a CC support such as 12.png or 89.png, expect caitlynyordletrap.png at level 2.
179.png
  • If she is paired with a support with barely any CC, there should not be any reason for you to die. As long as you keep an eye out for where her caitlynyordletrap.png are and avoid her caitlynentrapment.png she should not be able to get a free caitlynpassive.png hit.179.png
  • caitlynaceinthehole.png provides no real power spike as it is generally used to finish someone who is low off, so the main threat will be their jungler and/or support.
  • caitlynentrapment.png should not be enough to dodge enchantedcrystalarrow.png, however; if you cannot kill her in the duration and she lands caitlynentrapment.png after the stun duration ends, be prepared for you or your support to take the damage.

VS

Corki

Easy
506.png
  • Take advantage of Corki's short range and harass when possible.
  • He has great all in potential with carpetbomb.png so be careful if he is paired with a CC support.
  • His power spike isn't until level 4 so he does not really have any kill potential.
179.png
  • Be wary of phosphorusbomb.png harass, otherwise he should not be able to damage you.
  • At level 2 he will get carpetbomb.png which will primarily be used as an escape.
179.png
  • At level 4 (sometimes 3) most will get ggun.png which is only useful at close range but only takes one tick to apply the defense reductions.
  • You should keep your distance at this point if against a CC support.
  • If he is allowed to use ggun.png without having to use carpetbomb.png to set it up you will take a lot of damage.
179.png
  • missilebarrage.png will add a lot or harass potential and add to his wave clearing ability. In engagements, watch out for the "Big One".
  • carpetbomb.png should not be enough to dodge enchantedcrystalarrow.png, however; if he manages to cast it before it hits then he will most likely be too far away to kill unless you have assistance.

VS

Draven

Hard
506.png
  • This is, in my opinion, Ashe's toughest matchup.
  • Never trade autos with him, he will always win if dravenspinning.png is up/going.
  • Even if you are in the lead, he can still beat you in a 1v1 because he can output damage a lot faster than you can.
  • You have small gaps to harass him when he is trying to catch his dravenspinning.png.
  • Save volley.png for when to tries to play aggressively.
179.png
  • Unless you reach level 2 before they do, do not engage in a fight unless they jungler comes to gank.
  • In the scenario where they hit level 2 first, you will need to play passively and potentially be zoned until you do.
  • If you both hit level 2 at the same time, he will still have the advantage because your asheq.png will not be ready to use instantly.
179.png
  • At level 3 he will get dravendoubleshot.png and will punish you if you are too far forward, if you get caught by this, you will most likely have to use a summoner spell.
  • Always be ready to 4.png if need be.
179.png
  • dravenrcast.png increases his burst even further.
  • Save enchantedcrystalarrow.png for defensive purposes of if you are getting a gank.

VS

Ezreal

Hard
506.png
  • Ezreal can excel at all ranges and is hard to pin down because of ezrealarcaneshift.png.
  • This matchup is all about positioning and avoiding his ezrealmysticshot.png using minions and that makes it hard to harass because you will generally put yourself in his ezrealmysticshot.png range to do it.
179.png
  • Level 1 is your best chance to deal as much harass as possible because he will not have stacks on ezrealpassive.png and he cannot escape with ezrealarcaneshift.png.
  • In a prolonged engagement he will win if he hits ezrealmysticshot.png multiple times.
  • At level 2 he will get ezrealarcaneshift.png which makes it almost impossible to kill him but also gives him the potential to be aggressive depending on his support.
179.png
  • ezrealessenceflux.png will normally be gotten at level 4 but generally does not make a huge difference in fights. The best case scenario for him is to hit enemies and his support as well.
179.png
  • ezrealtrueshotbarrage.png is global and can deal a lot of burst if you are the first hit.
  • enchantedcrystalarrow.png will be hard to hit as ezrealarcaneshift.png is almost instant and if you do manage to hit him and he has already cast it, he will still teleport to that location.
  • My recommendation is to save it for ganks and to use it after he ezrealarcaneshift.png which can result in a kill or force 4.png.

VS

Jhin

Medium
506.png
  • This matchup is all about dodging his abilities because he should not be able to hit you with anything unless he lands jhinw.png.
  • If he tries to play aggressively when the 4th bullet of jhinpassive.png is up play defensively or trade with volley.png. Your damage should exceeds his if you are full HP.
179.png
  • You should not be taking any damage here but you have to be careful of jhinq.png, especially if it has killed minions before it lands on you.
  • Attempt to harass while he is reloading.
179.png
  • Here is where things get dangerous if he is paired with a CC support. It will allow him to follow up with a potential free jhinw.png.
  • Stay out of range of the support if this is the case because the range of jhinw.png basically covers most of the lane.
  • Be careful of his 4.png+Q+AA combo. If you are around 25% health you can expect this to happen because the 4th bullet of jhinpassive.png not only crits but has increased damage based on how much HP the target is missing.
179.png
  • Watch closely for where he places jhine.png, which he will normally get a level 4.
  • The damage is negligible but it will mark and slow you so you can easily be snared by jhinw.png.
179.png
  • jhinr.png is easily countered by enchantedcrystalarrow.png. If you have it up and you are in doubt just fire it at his location.
  • Like Ashe, Jhin has no mobility so enchantedcrystalarrow.png will either land (or miss) or you will burn his 4.png.
  • If you do not have it up and you are within its range you can either 4.png out if you are too low. If that isn't an option you will need to try and dodge it.
  • The best method for dodging I find is running back and forth which will force him to guess but sometimes that isn't an option if you are being chased by others so try your best to be unpredictable.

VS

Jinx

Hard

Jinx can outrange you with jinxQ.png so be aware of where you stand while near minions. Like Ashe, she doesn't have a natural escape and has to rely on jinxE.png to stop you. Remember, if you're low you are at risk of dying to jinxR.png.

VS

Kalista

Easy

Kalista will be able to keep close to you even against your slows. Try to not engage with her and instead poke her down because she will catch you with kalistaE.png. If they reach level six before you, play very cautiously until you are six yourself because kalistaR.png will allow her to throw her support into you.


She's trash now so you shouldn't lose this matchup in any scenario.

VS

Kog'Maw

Easy

There is not threat to you in lane unless you get harassed or he has an aggressive support. Like Ashe, he has no natural escape and must rely kogmawvoidooze.png to delay you. Once he has kogmawlivingartillery.png the only way he can kill you is by poking you down with it and using kogmawbioarcanebarrage.png.

VS

Lucian

Hard

Lucian has a high amount poke with lucianQ.png and lucianpassive.png. At level two most will attempt to go aggressive with lucianE.png. At level six be prepared for lucianR.png, remember your asheR.png can stop it but he can still dodge with lucianE.png.

VS

Miss Fortune

Medium

This is a skill matchup and could go down to what supports you have. Because Ashe has a high amount of poke you can disable missfortuneviciousstrikes.png movement speed easily. In lane, be careful of where you stand so missfortunericochetshot.png doesn't hit you after it kills a minion. Once level six, you can use ashepassive.png to stop missfortunebullettime.png

VS

Tristana

Medium

You should win the laning stage because you outrange her. Make sure she isn't able to attack you while detonatingshot.png is on you and be careful about fighting her while rapidfire.png is active. Once she gains levels and has access to bustershot.png she can easily 100 to 0 and jump in and out with rocketjump.png.

VS

Twitch

Easy

This is easy if you don't get caught out by twitchQ.png. Try not to engage in fights in long fights or his twitchE.png will deal a lot of damage. Once level six, twitchR.png will increase his attack range so you need to choose quickly whether to fight or flight.

VS

Urgot

Easy

A matchup that you will probably never see. As long as you dodge his urgotplasmagrenade.png then it will be almost impossible for him to hit urgotheatseekingmissile.png. Once level six, urgotswap2.png does have the power to switch your position with his but it has a very short range.

VS

Varus

Easy

Varus is very similiar to Ashe. He has a long range poke with varusq.png and can slow with varuse.png. Be careful of taking stacks from his varusw.png and once level six his varusr.png. Remember, it spreads to nearly allies but you can still cast spells and attack.

VS

Vayne

Hard

One of the best late game Marksmen, take advantage of the early with sustained poke but be aware of your positioning as she can easily kill you with vaynecondemn.png combined with vaynetumble.png vaynesilveredbolts.png. Once level six, you may require 2043.png for her vayneinquisition.png.

VS

Xayah

Hard

She can easily dodge enchantedcrystalarrow.png with xayahr.png so don't use it unless it has already been used. In lane everything depends on your positioning a, you need to not stand in between her and the feathers. 

FAQ Back to Top

506.png
Q: Where are the Zeal alternatives? 3094.png 3087.png 3046.png


A: 3046.png is added! 3094.png and 3087.png are somewhat viable but don't provide the same defensive stats as 3046.png and are just pure offense.
179.png

Q: How do crits, critical strike chance and critical damage work?


A: ashepassive.png changes how Ashe deals damage. The critical strike chance is the same as other champions in terms of if you get 20%, then you will have 20% chance to crit, however; instead of dealing additional damage you deal triple the slow. Because of this she no longer has any critical damage (she no longer does double damage when she does get a crit) but instead starts with a flat 110% additional physical damage against targets affected by ashepassive.png

Purchasing items that have critical strike chance such as 1018.png will increase to amount of additional damage by the % given, so in this case 20%. 3031.png is unique for Ashe because the "critical strike chance damage is increased by 50%" would normally increase someone crits from 200% to 250% but with Ashe it adds an additional 50% critical strike chance gained from the item. So 3031.png and 3508.png would normally give 20%, it gives 30% instead. 3085.png and the 3086.png alternatives would normally give 30%, it gives 45% instead. Remember, this damage all goes to her passive and you need 3031.png in your inventory to gain the additional 50%.

This does not increase your chance to "crit" normally to gain double the slow. Although more % of additional damage is being added through items your chance to normally crit to double the slow effect is still the same. So if you finish 3031.png, 30% as I said before is added to ashepassive.png while you have a 20% chance to "crit" and gain triple the slow. This is a little confusing to understand at first but once you get it you should be fine.
179.png

Q: What is Orb Walking and should I know how to do it?


A: Orb walking is essential for any ADC and is the process of walking in between each auto attack instead of just right clicking on the target and following them when they go outside your attack range. This comes with practice and is quite easy to do in the earlier levels but harder once you gain more attack speed. The main benefit of orb walking, especially with Ashe, is that you can kite your enemies and catch up because they are always slowed.
179.png

Q: I die so easily, what do I do?


A: Unlike most ADCs, Ashe has no escapes mechanisms apart from 4.png. To counteract this, you have to always be aware of your positioning and play more carefully than you would with say a 236.png and 18.png. Keep an eye out if the mid laner is missing and if you are pushed not only the jungler but a 12.png from top lane may greet you. If you are concerned about ganks keep 4.png ready for those moments. 3140.png also helps in getting away from hard CC.
179.png

Q: They bought QSS, what do I do with my R now? 3140.png


A: Most enemies normally build 3140.png against an Ashe and will sometimes build it earlier to have a get out of jail free card against enchantedcrystalarrow.png. First, it is important to keep an eye out for when they do purchase it because you do not want to waste anything. Second, you either have to target someone else or wait till they use the active, however; this can be dangerous especially if your team has nothing substantial to CC them. 

Early Game Back to Top

506.png
Level 1

  • Focus on last hitting, there is no kill potential.
  • You can still do a decent amount of harass with your volley.png ashepassive.png combo.
  • You will generally hit level two with the last melee minion of the second wave.
179.png

Level 2-3

  • This is where most lanes hit a power spike but unfortunately you don't automatically get full stacks of Focus which means you have to attack four times before asheq.png can be used.
  • If you are not intent on engaging be careful of the enemy reaching this point before you as they will probably look to engage.
  • You can skill ashespiritofthehawk.png here, if you do, use it immediately across the entire enemy jungle, this will provide useful intel for your team at the expense of a point in volley.png.

179.pngLevel 4-5

  • Continue farming and look to harass both enemies with volley.png.
  • Don't spam this though because you will need at least 200~ mana at level six.
  • If you don't skill ashespiritofthehawk.png at level three you can still use it for scouting purposes.
  • Be aware of ganks, this is for previous levels as well, you have no natural escape.

179.pngLevel 6

  • This is where you become very dangerous with enchantedcrystalarrow.png.
  • Remember to keep tabs of whether enemies have 4.png or even 1.png for your enchantedcrystalarrow.png.
  • enchantedcrystalarrow.png is global, so you don't have to use it on just your own lane. Of course it will be harder to hit a target across the map but it will generally result in a kill for that lane and may result in an objective.
  • If you do use enchantedcrystalarrow.png for another lane you will have to play more passively in your own.

Mid Game Back to Top

506.png

Level 7-9

  • As enemy champions around the map reach level six you must be aware of who can come to your lane, whether it can through river, jungle or 12.png. This can happen in the earlier levels too but the danger is higher.
  • Once you reach level 9, volley.png will be on a low cooldown. Keep an eye on your mana pool though and try to use it to harass multiple champions not just one.
  • Continue to use ashespiritofthehawk.png to scout around the map as well as objectives such as Dragon and Rift Herald, if you're against someone like 9.png or 19.png you may want to check Dragon earlier.

179.pngLevel 10-11

  • Generally, when you reach level 11 most champions hit another power spike but the damage on enchantedcrystalarrow.png is AP based and not that noticeable, the stun duration is not increased either.
  • Despite that, the cooldown is reduced slightly and enchantedcrystalarrow.png is not used for the damage, it is for the utility.

179.pngLevel 12-13

  • Once you reach level 13 asheq.png will be maxed and your damage will increase significantly when activated.
  • Try not to be alone because you can still be easily picked off, especially by assassins.

Late Game Back to Top

506.png
Level 14-18

  • Your enchantedcrystalarrow.png can win you the game if hit on the right target.
  • Remember, asheq.png has no cooldown so remember to keep activating it.
  • Save a charge of ashespiritofthehawk.png for Baron/Dragon and use the other for team fights.
  • Positioning is key because no matter how many items you might have you still have no mobility apart from 4.png
  • Some champions such as 7.png or 238.png don't care how many slows you have or how fast you are.

About Me Back to Top

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If you would like to keep up with updates you can like me on Facebook or follow me on Twitter. You can also watch me stream my ranked games on Twitch. Please give feedback or questions in the comments below. Thanks for reading and upvoting my guide, wafu!

PS: A big thank you to everyone for making this guide featured and one of the highest approved guides on all of Lolking, look forward to more updates in the future.

My Guides Back to Top

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